Enhance re-edition and post-production
Predict audimate and income
Realize interactive experiences
Measure brain activity, heart beats and skin conductance that uncover some emotions.
Track eye movements that reveal where is the audience focus of attention and interest.
Detect patterns of activity that predict the audience satisfaction and entertainment.
Develop immersive and interactive contents from behavioral data analytics.
Antonin is passionate about video games, interactive movie and cinema. He has three years of experience as financial analyst and ideal skills to run a business, ensure company viability and rise new financing.
Romain is passionate about science, innovation and new technologies. He has six years of experience in computer science, neuroscience and ideal aptitudes to develop a startup and find new solutions.